Thin gameplay aside, it was very basic and unfinished in presentation with a repetitive musical score likely made up of leftover stock music from SNK’s archives. The King of Fighters (KOF) XII on its own offered very little in terms of content as it had no storyline, no teams, and the roster was so thin that the game didn’t even have a final boss battle. The King of Fighters XII (12) quite literally felt like a demo disc for a future game in the series, which really ended up being the case when the intended vision was realised roughly two years later in the form of The King of Fighters XIII (13). The King of Fighters XII certainly produced incredible graphics, but sadly this was all the game had going for it as even by 2009 gaming standards it was sorely lacking as a fighting game experience. Undoubtedly, 2008-2009 marked an epic resurgence of 2D fighting games a resurgence which has only gained more momentum a decade later in 2019. This reboot of sorts was joined by the likes of BlazBlue: Calamity Trigger and even Street Fighter IV on the very same arcade platform. SNK would then move on to the Atomiswave arcade board for a short while before making the jump to Taito’s then revolutionary Type X-2 Hardware, and it was on this platform where SNK were able to truly reinvent their graphics and art style in The King of Fighters XII.
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